3D
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Pinbot is over
Pinbot didn’t sell well—this is a fact. Personally, I never deluded myself into thinking I’d become a millionaire with a game like mine, a breakout-style game that, although I believe it brought some freshness to the genre, remains rooted in mechanics from another time, more suited to nostalgic players than to newcomers. In any case, […]
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Pinbot
Synopsis The arks, majestic interstellar vessels, lead hordes of Earth’s inhabitants away from the overcrowded confines of their home planet, embarking on epic odysseys towards distant extrasolar colonies. These journeys span decades, with colonists slumbering in cryogenic stasis, assisted by a myriad of machines. A wide array of robots tirelessly manages everything, from producing essential […]
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Cosmic Pinball conquest
Embark on a cosmic adventure in this breakout-style game where the boundaries between the possible and the unimaginable blur. Travel from Earth to the mysterious Gliese 581g aboard the “Nostromo,” defending it from invaders! Within the confines of a spaceship hurtling through the cosmos, an unforeseen threat emerges. Silent alien invaders infiltrate, transforming it into […]
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Citations
Some videos from external sites discussing Pinbot. A special thanks to all those who have decided to support the project in any way.
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Update history
For informational purposes only, this page contains the update history starting from Pinbot’s initial release. Date Version Title Notes Apr 2024 1.2.3 A better control of game devices. It has been improved in mouse and game controller control. Apr 2024 1.2.2 A small problem with record tables. A small problem with table of records was […]
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Introduction
After publishing my game, Pinbot, on Steam and Epic Games, I was approached by many people—mostly in private chats—curious to know what one should expect from such an experience. The questions varied widely. Some, for instance, were concerned with legal matters. Naturally, having some basic knowledge about how to proceed when forming a partnership with […]
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Can I sell my game?
I often see debates about whether it’s possible to sell something without officially starting a business. If you’re reading this, you’re likely involved in programming… and you know the uncomfortable feeling when someone casually says they’ve “written a program for Excel.” A similar reaction occurs among accountants when you mention selling without a VAT number, […]
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Copyright
Copyright is a concept that transcends national borders, although it’s not universally applied. Approximately twenty governments worldwide do not adhere to the Berne Convention for the Protection of Literary and Artistic Works, commonly known as the Berne Convention. In Europe, this right is more commonly referred to as “Authors’ Rights,” while in other countries, it’s […]
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Selling in practice
After discussing invoices and copyright, it’s time to clarify once and for all whether you can actually sell your game without having a formal company. To understand the logic behind selling any product, including video games, one simple fact stands out: the end user, in countries with VAT systems, will always have to pay VAT. […]